关注新MOD
虽然3.59仍然没有多少新消息,但WOG的开放性早已多点开花.刚刚在HC看到一个新MOD
英文好的朋友可以去看看
http://heroescommunity.com/viewthread.php3?TID=32927
还有视频
Official project site - http://tp-mod.ucoz.net/
Official project forum - http://forum.df2.ru/index.php? showforum=107 那个药剂合成(应该是吧)是亮点 这要是mod不知道稳定性怎么样!要是稳定就好了。:nianjing: Well, so glad to know that the programming of TP Mod is well underway.:good_job:
FCst1 started this mod. Actually, he began to think about this mod early in January.
It's a real great mod, though some of the creatures are far too strong IMO.
This February, he asked me if he could use my new terrains in his TP Mod. I said "Yes" certainly.
And... it will be a great honor to me if I could see my terrains available in his mod!
Oh, Sorry for the English - I have some problems in Chinese typing today.
I hope that somebody could help me translate my words into Chinese - Thanks a lot. 这鸟语说的很溜啊
这么还需要别人翻译?
Phoenix Mod
Phoenix Modhttp://bers.heroes35.net/screens/logo.gif
Name: Phoenix Mod
http://heroescommunity.com/viewthread.php3?TID=36772
Version: 3.61
Requires: WoG 3.58f or Era.
Size: 20.8 M
Language: Russian
Authors: Berserker, Bes.
Link: WoGArchive
Installation: Select game folder and wait until installation ends. Use install_hirez.bat / deinstall_hirez.bat to turn on/off hd compatibility mode.
Screenshots:
http://bers.heroes35.net/screens/eng_initarmy.jpg
http://bers.heroes35.net/screens/eng_portraits.jpg
http://bers.heroes35.net/screens/eng_warspec.jpg
http://bers.heroes35.net/screens/eng_warspec2.jpg
http://bers.heroes35.net/screens/eng_secskills.jpg
http://bers.heroes35.net/screens/eng_resstack.jpg
http://bers.heroes35.net/screens/eng_inspire.jpg
http://bers.heroes35.net/screens/eng_stackmenu.jpg
http://bers.heroes35.net/screens/eng_artsell.jpg
http://bers.heroes35.net/screens/eng_escape.jpg
http://bers.heroes35.net/screens/eng_magespec.jpg
http://bers.heroes35.net/screens/eng_help.jpg
http://bers.heroes35.net/screens/eng_fastspell.jpg
http://bers.heroes35.net/screens/eng_luck.jpg
http://bers.heroes35.net/screens/eng_neutrals.jpg
http://bers.heroes35.net/screens/eng_witch.jpg
http://bers.heroes35.net/screens/eng_cheatmenu.jpg
http://bers.heroes35.net/screens/eng_budget.jpg
http://bers.heroes35.net/screens/eng_prskill.jpg
http://bers.heroes35.net/screens/eng_income.jpg
http://bers.heroes35.net/screens/eng_crbank.jpg
Horn of the Abyss
http://heroescommunity.com/viewthread.php3?TID=26298大部分图片要翻墙看,如下面这些红叉叉。
Heroes of Might & Magic III: Horn of the Abyss
http://heroes3hota.com/logohota.gif
Briefly about the Horn of the Abyss add-on project:
1. The aim of the project is to create an add-on for Heroes of Might & Magic III SoD\WoG (it can be installed over every version) with lots of new features. We make the main accent on the quality of all new HotA features. Under the term 搎uality?we understand the maintenance of original game balance, and of course we are going to make all new graphic materials in the original heroes style.
We understand that many people would like to know how our add-on is connected to the WoG. So we can answer this question now. HotA IS NOT a new version or sequel or new branch of the WoG add-on. Our add-on is absolutely independent and is created by different people. The HotA team has no connections with the WoG team at all. As for the technical aspect ?we do use the ERM script language from WoG in our add-on, and also the full compatibility with WoG is saved. Our players will be able to play WoG maps and campaigns and even to switch on the WoG options panel in HotA (if they want of course =))
2. Our main direction is to create the classical add-on. In the point 1 we抳e explained what we understand by the term 搎uality? but what do we understand by the term揷lassical? Let us give you an example ?the original Heroes III add-on ?The Armageddon抯 Blade - included new monsters, new landscapes, new artifacts and as the 搈ain dish? - the new town. But the original Heroes style and gameplay remained the same in the add-on.The same we can say about the HotA. The main tendency for it is the developmentand improvement of traditional game elements instead of making something absolutely new and sometimes out of style. Also we work on the technical progress of the game we are going to improve some graphics and the interface.
3. About the versions of the HotA:
We plan to create three global versions of our add-on (But theese plans are only for the nearest future. Later we plan to release more versions):
1.0 will include new Cove Town, the first part of the add-on campaign, some new artifacts, monsters, objects etc.
2.0 New Kronverk Town, the second part of the campaign (and also new missions connected with alternative town creatures besides the main campaign), new arts, monsters, spells and objects.
3.0 New Cathedral town, the third part of the campaign and some new stuff.
4.0 and later - We didn抰 already formed the list of new features and new town for these versions. It抯 likely to be the roman style town.
4. The list of the main new features of three global versions:
1) New towns
?The Pirates Cove. The main part of its population is pirates, brigands, marine creatures und different deep-sea monsters. The general alignment is neutral. The strategy and tactics are oriented on the fast unit speed and sudden attack. As for the weak sides of the town we can mention 4-level magic guild, rather weak defense and that some town features become useless on maps without water landscape. The general architecture style of the Cove is medieval and a bit rough. Most buildings are wooden except the stone Fort. The Cove will be released in HotA 1.0 beta-version 0.1
http://heroes3hota.com/covetown.gif
?The Kronverk(germ.) ?the alliance of the northern nations ?dwarves, highlanders and nordlings. The town consists of these racesand other northern mythical creatures. The Kronwerk tactical style will depend on maximal defense and to the magical potential of the town NEW magic spells (Rune magic) will be added. As for the weak sides ?rather slow unit speed and no flying units. Architecture ?roman style and some Eskimo-styled(igloo,buildings made from ice and snow). The town will be released in HotA 2.0.
?The Cathedral -inquisition, religious fanatics practicing torture and magic. Neutral alignment ?(for their objectives tend to be good, but their methods are certainly evil). Strategy and tactics ?attack oriented, powerful attack spells. Weak sides ?rather slow speed, mediumdefense. Classic Gothic architecture ?high buildings, narrow windows, faint lightning. The town screen will have bleak and sombre autumn atmosphere. This town will be released in HotA 3.0
2) Alternative creatures
In every original town and every new town we are going to add three alternative creatures. What will they be? For example in the Rampart you will have to choose what to build ?the Pegasus dwelling or the dwelling for new alternative monster ?Satyr.
http://heroes3hota.com/satyr1.gifhttp://heroes3hota.com/satyr2.gif
Satyrs will be 4th level creatures as well as Pegasus.
What is the reason of including alternative monsters in the game ?you may ask. To add loads of new tactic schemes and to improve the game balance ?we may answer.
Be sure not to confuse alternative monsters with alternative upgrades. Alternative units will be absolutely new without any connections with the former ones.
When creating appearancefor our alternative units we tend to preserve the original unit style of the town. For example ?the alternative unit of the Castle ?Squire and his upgrade ?Royal Guard.
http://heroes3hota.com/09sq.gifhttp://heroes3hota.com/09guard.gif
3) New map objects
It抯 all plain with this point ?new objects will extend player抯 abilities and make the game more interesting. For example:
Beholder's Sanctum (water object)
http://heroes3hota.com/sanctumofwisdom_on_water.jpg
Temple of Loyalty
http://heroes3hota.com/tol03.gif
4) New artifacts
In the first three versions we are going to have up to 150 new artifacts with unique qualities and appearance. To every artifact class (Treasure, Relic etc) we will add the same number of new ones. Some artifacts will be part of new artifact combinations.
You can see most of new artifacts on HotA screenshots.
5) New spells - There will be 12 new spells in the first version.
6) New terrain types - We will add three new terrain types in the first versions. Do not confuse them with terrain map objects (like the Cursed Land and Clouds etc)
7) Commanders - For those people who played the WoG add-on the idea of commanders is familiar. But unfortunatelythe creators of WoG could not carry out this interesting and promising concept in a proper way. And so the idea of commanders will be one of the few WoG features remade and changed to the core in our add-on. Except new graphics we are going to revise their general role in battle, their characteristics andtheir development. This innovation will be included in the 1.5 version.
Cove commander:
http://i235.photobucket.com/albums/ee320/Wog-files/1-70.gif
8) The unit (stack) experience - All we have to do is to improve this idea (from WoG) considering the terms of balance and gamplay. It will be included in the 2.0 version.
9) Town Keepers - The player will be able to hire a new unique unit to protect his town. This unit will be only one for the player and will be used only while the siege of the towns. Included in the 1.0
10) Ammunition - Each type of monsters will have the ammunition ?some analogue for creatures?artifacts. We can抰 tell you anything more about this because this feature will appear only in the 3.0 version.
11) New siege machines - Each and every town both original and new ones will have their own siege machines. Now this machines are ?the ballista, the first aid tent and the ammo cart.This innovation will be optional and will appear in the 2.0 version.
Concept-art of Stronghold siege machine:
http://heroes3hota.com/nsw_citadel.gif
12) And lots of other new features ?wait for the further information.
For the complete list of new features (points 3-11) look up to the feature document which will be included to every new version of the add-on. Some info you will be able to find on our website.
5. The team and support
We do not have any bosses, coordinators and other useless gradations and divisions in our team. All our members have equal rights duties.
Our project was organized by the group of friends and accomplices and has no commercial interest. The idea of the add-on was established in the 2007 but it抯 active development started in 2008.
If you want to help our team ?please write. Now we need experienced 3d-modellers, artists, programmers, coders and professional Heroes III mapmakers (for further maps and campaigns for the HotA).
HotA screenshots:
http://heroes3hota.com/screens/hotascr2x.jpg
http://heroes3hota.com/screens/hotascr3x.jpg
http://heroes3hota.com/screens/hotascr5x.jpg
http://heroes3hota.com/screens/hotascr1x.jpg
http://heroes3hota.com/screens/hotascr4x.jpg
http://heroes3hota.com/screens/hotascr6x.jpg
http://heroes3hota.com/screens/hotascr8x.jpg
http://heroes3hota.com/screens/hotascr9x.jpg
http://heroes3hota.com/screens/hotascr7x.jpg
http://heroes3hota.com/screens/hotascr10x.jpg
http://heroes3hota.com/screens/hotascr12x.jpg
http://heroes3hota.com/screens/hotascr11x.jpg
http://heroes3hota.com/screens/hotascr13x.jpg
http://heroes3hota.com/screens/hotascr14x.jpg
http://heroes3hota.com/screens/hotascr15x.jpg
http://heroes3hota.com/screens/hotascr16x.jpg
http://heroes3hota.com/screens/hotascr18x.jpg
http://heroes3hota.com/screens/hotascr17x.jpg
http://heroes3hota.com/screens/hotascr20x.jpg
http://heroes3hota.com/screens/hotascr19x.jpg
http://heroes3hota.com/screens/hotascr21x.jpg
http://heroes3hota.com/screens/hotascr22x.jpg
http://heroes3hota.com/screens/hotascr23x.jpg
http://i235.photobucket.com/albums/ee320/Wog-files/Screen-1-2.jpg
http://i235.photobucket.com/albums/ee320/Wog-files/Screen-2.jpg
http://i235.photobucket.com/albums/ee320/Wog-files/Screen-3.jpg
http://heroes3hota.com/screens/hotascr27x.jpg
http://heroes3hota.com/screens/hotascr28x.jpg
http://heroes3hota.com/screens/hotascr29x.jpg
A few more screenshots to keep you tuned.
6. New Monsters seen in battlefield action: Vanilla creatures + Satyr, Faunus, Oceanid, Assyd, Nymph, Haspid, Spirit of the Sea
http://i215.photobucket.com/albums/cc179/docentpicolan/hotascr6x.jpg
7. A few of the planned new artifacts:
http://i215.photobucket.com/albums/cc179/docentpicolan/hotascr8x.jpg
8. Numerous new objects seen on the map:
http://i215.photobucket.com/albums/cc179/docentpicolan/hotascr9x.jpg
9. New monsters in action: Nightmare, Hell Steed, Rune Priest, Snow Leopard, Berserker
http://i215.photobucket.com/albums/cc179/docentpicolan/hotascr7x.jpg
Here you are - some brand-new HotA screens for you!
We hope you like'em!
13. Castle:
http://i215.photobucket.com/albums/cc179/docentpicolan/hotascr13x.jpg
14. Battle screenshot with common creatures and Squiers, Royal guards, Chastiser and Adepts:
http://i215.photobucket.com/albums/cc179/docentpicolan/hotascr14x.jpg
15. Some new artifacts:
http://i215.photobucket.com/albums/cc179/docentpicolan/hotascr15x.jpg
Lvl 1: Trainer-Guard-Patrol
http://heroes3towns.com/towns/cathedral/unit_1_1.gif
http://heroes3towns.com/towns/cathedral/unit_1_2.gif
http://heroes3towns.com/towns/cathedral/unit_1_3.gif
Lvl 2: Pytochniki-Executioners
http://heroes3towns.com/towns/cathedral/unit_2_1.gif
http://heroes3towns.com/towns/cathedral/unit_2_2.gif
Lvl 3: Withc-Hunter-Fighter anti-evil
http://heroes3towns.com/towns/cathedral/unit_3_1.gif
http://heroes3towns.com/towns/cathedral/unit_3_2.gif
Lvl 4: Chimera-Fierce Chimera
http://heroes3towns.com/towns/cathedral/unit_4_1.gif
http://heroes3towns.com/towns/cathedral/unit_4_2.gif
Lvl 5: Adherents-Inquisitors
http://heroes3towns.com/towns/cathedral/unit_5_1.gif
http://heroes3towns.com/towns/cathedral/unit_5_2.gif
Lvl 6: Paladin-Templar
http://heroes3towns.com/towns/cathedral/unit_6_1.gif
http://heroes3towns.com/towns/cathedral/unit_6_2.gif
Lvl 7: Aveneger-???
http://heroes3towns.com/towns/cathedral/unit_7_1.gif
Neutral:
Lvl 1: Miserabile-Leper
http://heroes3towns.com/towns/cathedral/unit_0_1.gif
http://heroes3towns.com/towns/cathedral/unit_0_2.gif
Commander:
http://heroes3towns.com/towns/cathedral/comm_2.gif
Master of Puppets
相当不错的MOD我也看不到图
翻墙吧
http://heroescommunity.com/viewthread.php3?TID=34526
The Succession wars (mod in progress)
忘记这个MOD长什么样了大家也翻墙吧
http://heroescommunity.com/viewthread.php3?TID=31666&pagenumber=1
Romanian Town(version 1.0 in developing)
这种日式风格……会有喜欢吗?我不喜欢http://heroescommunity.com/viewthread.php3?TID=36219
Romanian Town(version 1.0 in developing)
Here are some screen shoots of the town screen,battlefield and hero window.If you wonder,these are all working defs in the game.
http://i53.tinypic.com/2e3y7as.jpg
http://i54.tinypic.com/2rqnfad.jpg
http://i52.tinypic.com/1jlqgj.jpg
http://i51.tinypic.com/2chuxbs.jpg
http://i56.tinypic.com/15naeli.jpg
http://i53.tinypic.com/6j3gg7.jpg
http://i56.tinypic.com/1zp48k6.jpg
http://i53.tinypic.com/2e3y7as.jpg
http://i44.tinypic.com/nx6mv8.jpg
http://i41.tinypic.com/rh33x0.jpg
http://i41.tinypic.com/29by009.jpg
http://i44.tinypic.com/fuc9iu.jpg
Creatures
LEVEL I
http://i56.tinypic.com/122p0f4.jpg
LEVEL II
http://i51.tinypic.com/wuqnq0.jpg
LEVEL III
http://i54.tinypic.com/2ladgg6.jpg
LEVEL IV
http://i53.tinypic.com/bebw5z.jpg
LEVEL V
http://i52.tinypic.com/jpk3df.jpg
LEVEL VI
http://i42.tinypic.com/1zqdopt.jpg
LEVEL VII
http://i51.tinypic.com/mtp4eo.jpg
Hero of Light mod v3.0 (DOWNLOADABLE)
大多数图片也看不到这个MOD,我个人并不看好。
http://heroescommunity.com/viewthread.php3?TID=33957&pagenumber=1
http://i873.photobucket.com/albums/ab291/Dim_Roupas/HoLmodv30.jpg
http://i873.photobucket.com/albums/ab291/Dim_Roupas/CrimsonTides.png
http://i873.photobucket.com/albums/ab291/Dim_Roupas/Tales.png
http://i873.photobucket.com/albums/ab291/Dim_Roupas/Dungeoncreatures.jpg 都很好看:dajie:
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