VCMI 0.7 released
Hello,VCMI 0.7 is finally available. It took much time but changes are really
significant. The most notable is the possibility to save and load games.
To save game you need to write 'save <file name>' in the console during
the game (it's still experimental). Loading through the main menu works
as in Heroes III.
There is also a new, better AI that does something during battles
(though still highly experimental) created by new member of VCMI team -
ambtrip. We've made many improvements in battles making them more
challenging. Many new spells are supported. We've also revamped our
pathfinder - now it should always find the most optimal path.
Another important new feature is support for new screen resolutions. The
VCMI package comes with graphics for 1024x600 and 1024x768 resolutions.
They're made by Dru, many thanks! To use non-standard resolution, type
(before starting the actual game!) in the console "resolution" and pick
appropriate one. Alternatively, you can change default resolution by the
editing config/settings.txt file (carefully!). More convenient ways of
changing screen resolution will come in further releases.
Further releases from 0.7x series will bring more features and
improvements (apart from bugfixes).
Download link:
http://vcmi.antypika.aplus.pl/forum/dload.php?action=download&id=10
(2.5MB, ZIP)
Full release message is available here:
http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=95
Acknowledgements:
Thanks for Zamolxis, Steven Aus, amvmichael and everyone else who helped
us with testing and improving VCMI.
--
Best regards,
Tow (VCMI Project)
http://vcmi.xt.pl 好,上次那个0.64也试验了,这个也试试 不懂英文,什么意思? Good Job Man~~~~~~~~~ 想试试,但找不到英文版的wog了,呵呵:lianhong: seems like that VCMI uses a new game engine.
from the pics shown on its site, the game play doesnt change much
though i didnt play it yet ... shouldnt say that lol:nianjing:
[ 本帖最后由 leslie2443 于 2009-4-9 23:10 编辑 ]
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