独孤飘零 发表于 2007-8-15 09:21:53

Heroes map customization handbook (FAQ) BY Pol

I uploaded a small guide, where you can read:
* how to install WoG and what's bring
* how to create your own portraits an place them into game
* how to change appearance/passability for objects in the map
* and what you need for creating your own animated objects
                  (tools not animation techniques)
It's here.

Hope that it will be useful;)

WBR,
Pol

独孤飘零 发表于 2007-8-15 09:25:52

Here is the FAQ

** HoMM FAQ/Hints & SMALL HEROES MODIFY GUIDE 0.2 **

A. WoG Installation
B. Custom Portraits
    * Portraits Index
C. Modification of objects in map
D. Music
D. Own objects (just tools yet)

==========================================
A. Installation:
* HoMM3 Complete and WoG 3.58f are reported to be running under Vista well.

WoG 3.58f is still latest, with this script update. 1)

When installing WoG 3.58f turn attention to:
* that you are having Homm3 Complete or fully updated set of RoE + AB + SoD, it will be working without AB but without its features.
* that you are installing into copy of your Homm3 folder, for better control over your files
* that you switched your local enviroment to english before installation
* if here are not errors or missing elements after installation - if here are, check archive integrity in winrar or other rar capable archivator and probably redownload.
* do not pay attention to installation indicator, it's known to be lazy in its job.

WoG 3.58f addon offers:
* no-cd executable
* creating new condition for filling the quests through ERM
* controlling unit abilites, new options by ERM
* so generally ERM and the like

Rare side-effects:
* script errors (work on the is still undergoing, we have also testing group)
* stumped ai

==========================================

B. Portraits:
for any Homm3 variation can be changed as you wish. Here is the recipe..

Do two portraits, one will be small - hpl and one big - hps.

Dimensions        Colours              Format
--------------------------------------
58x64                 less than 256        pcx
48x32                 less than 256        pcx

Rename them according the index 2) and place them into the Data folder.

PS For small portraits is better to have 1px wide black inner border like is in the game (resedit 3)will not shows that, it will extract all images with 1px shift). Some colors may cause artifacts in the game. Slightly changing the color table may helps.

Here is ideal example. 4) **
Here are some predone portraits. 5) **

Note:
WoG 3.58f is fully capable to running like standart HoMM 3 game only with more objects and units, you can control all its settings from "Scenario Selection" menu "Wogification" suboption, in gold positioned right up. (alas when this menu is missing after installation, redownload and reinstall the game, it must be always presented)

Forgotten Heroes Portraits Thread:
http://www.celestialheavens.com/forums/viewtopic.php?t=2984&start=15



1) http://wog.celestialheavens.com/en/download/main/data/ic_206/36/
2) the text index is attached in this file, url to sheets will be added later
3) http://games.groups.yahoo.com/group/h3wogmaparchive/ or somewhereelse
4) should be in the same folder like is this one file
5) should be in the same folder like is this one file

==========================================

   * INDEX:

CASTLE
Orrin - 000kn - Archery - NS - Leadership, Archery
Valeska - 001kn - Archers - NS - Leadership, Archery
Edric - 002kn - Griffins - NS - Leadership, Armorer
Sylvia - 003kn - Navigation - NS - Leadership, Navigation
Lord Haart - 004kn - Estates - NS - Leadership, Estates
Sorsha - 005kn - Swordsmen - NS - Leadership, Offense
Christian - 006kn - Artillery - NS - Leadership, Tactics
Tyris - 007kn - Cavaliers - NS - Leadership, Tactics

Rion - 008cl - First Aid - Stone Skin - Wisdom, First Aid
Adela - 009cl - Bless - Bless - Wisdom, Diplomacy
Cuthbert - 010cl - Weakness - Weakness - Wisdom, Estates
Adelaide - 011cl - Frost Ring - Frost Ring - Advanced Wisdom
Ingham - 012cl - Monks - Curse - Wisdom, Mysticism
Sanya - 013cl - Eagle Eye - Dispel - Wisdom, Eagle Eye
Loynis - 014cl - Prayer - Prayer - Wisdom, Learning
Caitlin - 015cl - +350gold - Cure - Widsom, Intelligence

RAMPART
Mephala - 016rn - Armorer - NS - Leadership, Armorer
Ufretin - 017rn - Dwarves - NS - Resistence, Luck
Jenova - 018rn - +350gold - NS - Advanced Archery
Ryland - 019rn - Dendroids - NS - Leadership, Diplomacy
Thorgrim - 020rn - Rezistance - NS - Advanced Resistence
Ivor - 021rn - Wood Elves - NS - Archery, Offense
Clancy - 022rn - Unicorns - NS - Resistance, Pathfinding
Kyrre - 023rn - Logistic - NS - Archery, Logistic

Coronius - 024dr - Slayer - Slayer - Wisdom, Scholar
Uland - 025dr - Cure - Cure - Advanced Wisdom, Balistic - :3
Elleshar - 026dr - Intelligence - Curse - Wisdom, Intelligence
Gem - 027dr - First Aid - Summon Boat - Wisdom, First Aid
Malcolm - 028dr - Eagle Eye - Magic Arrow - Wisdom, Eagle Eye
Melodia - 029dr - Fortune - Fortune - Wisdom, Luck
Alagar - 030dr - Ice Bolt - Ice Bolt - Wisdom, Sorcerery
Aeris - 031dr - Pegasi - Protection from Air - Wisdom, Scouting

TOWER
Piquedram - 032al - Stone Gargoyles - Shield - Mysticism, Scouting
Thane - 033al - Genies - Magic Arrow - Advanced Scholar
Josephine - 034al - Golems - Haste - Mysticism, Sorcerery,
Neela - 035al - Armorer - Shield - Scholar, Armorer
Torosar - 036al - Artillery - Magic Arrow - Mysticism, Tactics
Fafner - 037al - Nagas - Haste - Scholar, Resistance
Rissa - 038al - Mercury - Magic Arrow - Mysticism, Offense
Iona - 039al - Genies - Magic Arrow - Scholar, Intelligence

Astral - 040wz - Hypnotize - Hypnotize - Advanced Wisdom
Halon - 041wz - Mysticism - Stone Skin - Wisdom, Mysticism
Serena - 042wz - Eagle Eye - Dispel - Wisdom, Eagle Eye
Daremyth - 043wz - Fortune - Fortune - Wisdom, Intelligence
Theodorus - 044wz - Mages - Shield - Wisdom, Ballistic
Solmyr - 045wz - Chain Lightning - Chain Lightning - Wisdom, Sorcerery
Cyra - 046wz - Haste - Haste - Wisdom, Diplomacy
Aine - 047wz - +350 gold - Curse - Wisdom, Scholar

INFERNO
Fiona - 048hr - Hell Hounds - NS - Advanced Scouting
Rasha - 049hr - Efreeti - NS - Wisdom, Scholar
Marius - 050hr - Demons - NS - Advanced Armorer
Ignatius - 051hr - Imps - NS - Tactics, Resistance
Octavia - 052hr - +350gold - NS - Scholar, Offense
Calh - 053hr - Gogs - NS - Archery, Scouting
Pyre - 054hr - Artillery - NS - Artillery, Logistic
Nymus - 055hr - Pit Fiends - NS - Advanced Offense

Ayden - 056dm - Intelligence - View Earth - Wisdom, Intelligence
Xyron - 057dm - Inferno - Inferno - Wisdom, Scholar
Axsis - 058dm - Mysticism - Protection from Earth - Wisdom, Mysticism
Olema - 059dm - Weakness - Weakness - Wisdom, Ballistic
Calid - 060dm - Sulfur - Haste - Wisdom, Learning
Ash - 061dm - Bloodlust- Bloodlust - Wisdom, Eagle Eye
Zydar - 062dm - Sorcerery - Stone Skin - Wisdom, Sorcerery
Xarfax - 063dm - Fire Ball - Fire Ball - Wisdom, Leadership

NECROPOLIS
Straker - 064dk - Walking Deads - Haste - Necromancy, Resistance
Vokial - 065dk - Vampires - Stone Skin - Necromancy, Artillery
Moander - 066dk - Liches - Slow - Necromancy, Learning
Charna - 067dk - Wights - Magic Arrow - Necromancy, Tactics
Tamika - 068dk - Black Knights - Magic Arrow - Necromancy, Offense
Isra - 069dk - Necromancy - Magic Arrow - Advanced Necromancy
Clavius - 070dk - +350gold - Magic Arrow - Necromancy, Offense
Galthran - 071dk - Skeletons - Shield - Necromancy, Armorer

Septienna - 072nc - Death Ripple - Death Ripple - Necromancy, Scholar
Aislinn - 073nc - Meteor Shower - Meteor Shower - Necromancy, Wisdom
Sandro - 074nc - Sorcerery - Slow - Necromancy, Sorcerery
Nimbus - 075nc - Eagle Eye - Shield - Necromancy, Eagle Eye
Thant - 076nc - Animate Dead - Animate Dead - Necromancy, Mysticism
Xsi - 077nc - Stone Skin - Stone Skin - Necromancy, Learning
Vidomina - 078nc - Necromancy- Curse- Advanced Necromancy
Nagash - 079nc - +350gold - Protection from Air - Necromancy, Intelligence

DUNGEON
Lorelei - 080ov - Harpies - NS - Leadership, Scouting
Arlach - 081ov - Artillery - NS - Offense, Artillery
Dace - 082ov - Minotaurus - NS - Tactics, Offense
Ajit - 083ov - Beholders - NS - Leadership, Resistance
Damacon - 084ov - +350gold - NS - Advanced Offense
Gunnar - 085ov - Logistic - NS - Tactics, Logistics
Synca - 086ov - Manticores - NS - Leadership, Scholar
Shakti - 087ov - Troglodytes - NS - Offense, Tactics

Alamar - 088wl - Ressurection - Ressurection - Wisdom, Scholar
Jaegar - 089wl - Mysticism - Shield - Wisdom, Mysticism
Malekith - 090wl - Sorcererry - Bloodlust - Wisdom, Sorcerery
Jedite - 091wl - Ressurection - Ressurection - Advanced Wisdom
Geon - 092wl - Eagle Eye - Slow - Geon, Eagle Eye
Deemer - 093wl - Meteor Shower - Meteor Shower - Wisdom, Advanced Scouting - :3
Sephrinoth -094wl - Crystal - Protection from Air - Wisdom, Intelligence
Darkstorn - 095wl - Stone Skin - Stone Skin - Wisdom, Learnig

STRONGHOLD
Yog - 096br - Cyclops - NS - Offense, Ballistic
Gurnisson - 097br - Artillery - NS - Offense, Artillery
Jabarkas - 098br - Orcs - NS - Offense, Archery
Shiva - 099br - Rocs - NS - Offense, Scouting
Gretchin - 100br - Goblins - NS - Offense, Pathfinding
Krellion - 101br - Ogres - NS - Offense, Resistance
Crag Hack - 102br - Offense - NS - Advanced Offense
Tyraxor - 103br - Wolf Riders - NS - Offense, Tactics

Gird - 104bm - Sorcerery - Bloodlust - Wisdom, Sorcerery
Vey - 105bm - Ogres - Magic Arrow - Wisdom, Leadership
Dessa - 106bm - Logistic - Stone Skin - Wisdom, Logistic
Terek - 107bm - Haste - Haste - Wisdom, Tactics
Zubin - 108bm - Precision - Precision - Wisdom, Artillery
Gundula - 109bm - Offense - Slow - Wisdom, Offense
Oris -110bm - Eagle Eye - Protection from Air - Wisdom, Eagle Eye
Saurug - 111bm - Gem - Bloodlust - Wisdom, Resistance

FORTRESS
Bron - 112bs - Basilisks - NS - Armorer, Reistance
Drakon - 113bs - Gnolls - NS - Armorer, Leadership
Wystan - 114bs - Lizards - NS - Armorer, Archery
Tazar - 115bs - Armorer - NS - Advanced Armorer
Alkin - 116bs - Gorgons - NS - Armorer, Offense
Korbac - 117bs - Serpent Flies - NS - Armorer, Pathfinding
Gerwulf - 118bs - Artillery - NS - Armorer, Artillery
Broghild - 119bs - Wyverns - NS - Armorer, Scouting

Merlinda - 120wh - Weakness - Weakness - Advanced Wisdom
Rosic - 121wh - Mysticism - Magic Arrow - Wisdom, Mysticism
Voy - 122wh - Navigation - Slow - Wisdom, Navigation
Verdish - 123wh - First Aid - Protection from Fire - Wisdom, First Aid
Merist - 124wh - Stone Skin - Stone Skin - Wisdom, Learning
Styg - 125wh - Sorcererry - Shield - Wisdom, Sorcerery
Andra - 126wh - Intelligence - Dispel - Wisdom, Intelligence
Tiva - 127wh - Eagle Eye - Stone Skin - Wisdom, Eagle Eye

CONFLUX
Luna - 000el - Fire Wall - Fire Wall - Wisdom, Fire Magic
Pasis - 000pl - Psychic Elementals - NS - Artillery, Offense
Brissa - 001el - Haste - Haste - Wisdom, Air Magic
Thunar - 001pl - Earth Elementals - NS - Estates, Tactics
Ciele - 002el - Magic Arrow - Magic Arrow - Wisdom, Water Magic
Ignissa - 002pl - Fire Elementals - NS - Artillery, Offense
Labetha - 003el - Stone Skin - Stone Skin - Wisdom, Earth Magic
Lacus - 003pl - Water Elemental - NS - Advanced Tactics

Inteus - 004el - Bloodlust - Bloodlust - Wisdom, Fire Magic
Monere - 004pl - Psychic Elementals - NS - Logistic, Offense
Aenain - 005el - Disrupting Ray - Disrupting Ray - Wisdom, Air Magic
Erdamon - 005pl - Earth Elementals - NS - Estates, Tactics
Gelare - 006el - +350gold - Dispel - Wisdom, Water Magic
Fiur - 006pl - Fire Elementals - NS - Advanced Offense
Grindan - 007el - +350gold - Slow - Wisdom, Earth Magic
Kalt - 007pl - Water Elementals - NS - Tactics, Learning

SPECIALS
Adrienne (Fire Witch) - 000sh - Inferno - Wisdom, Expert Fire Magic
Boragus (Duke Winston Boragus - Barbarian) - 001sh - Ogres - NS - Tactics, Offense
YoungChristian - 002sh - OP
Dracon (Wizard) - 003sh - Upgrade Magi and Monks to Enchanters - Haste -Advanced Wisdom
Gelu (Forest Guard Ranger)- 004sh - Upgrade Archers and Wood Elves to Sharpshooters - Leadership, Archery
Kilgor (Barbarian)- 005sh - Behemoths - NS - Advanced Offense
Lord Haart(Undead Black Knight) - 006sh - Black Knights (+5A, +5D, +10dmg) - Slow - Advanced Necromancy
Mutare (Overlord) - 007sh - All Dragons (+5A, +5D)- Magic Arrow - Estates, Tactics
Mutare Drake (Overlord) - 008sh- All Dragons (+5A, +5D)- Magic Arrow - Estates, Tactics
Roland (King Roland, Knight) - 009sh - Swordsmen - NS - Leadership, Armorer
Catherine (Queen Catherine, Knight) - 128qc - Swordsmen - NS - Leadership, Offense
Kendal - 129mk - OP
Sir Mullich (Knight) - 130kn - +2 speed to all - NS - Advanced Leadership
Xeron (Demoniacs) - 131dm - Devils (+4A, +2D, +1sp) - NS - Leadership, Tactics
Ordwald - 132dl - OP
Finneas Vilmar - 133nc - OP
Young Gem - 134nc - OP
Young Sandro - 135wi - OP
Young Yog - 136wi - OP

WOG
Nagash - hplz0001 - Cover of Darkness - rest is identical to original Nagash

*********************************

CASTLE ADPK
Knight 2211
Cleric 1022

RAMPART ADPK
Ranger 1311
Druid 0212

TOWER ADPK
Alchemist 1122
Wizard 0023

INFERNO ADPK
Demoniac 2211
Heretic 1121

NECROPOLIS ADPK
Death Knight 1221
Necromancer 1022

DUNGEON ADPK
Overlord 2211
Warlock 0032

STRONGHOLD ADPK
Battlemage 2111
Barbarian 4111 NS

FORTRESS ADPK
Beastmaster 0411
Witch 0122

CONFLUX ADPK
Planeswalker 3111
Elementalist 0033 NS

----------
Table Order: Hero Name - Portrait Number - Specialization - Starting Spell - Starting Skills - Extra Note
ADPK - Attack, Defense, Power, Knowledge
sp - speed
dmg - damage
OP - Only Portraits
:3 - This hero possess three skills
Sorting order is first might and then magic heroes with exception of Conflux. It's going for portrait numbers.

BEFORE PORTRAIT NUMBERS ADD HPL FOR LARGE PORTRAIT AND HPS FOR SMALL RESPECTIVELY.

==========================================

C. Modification of objects in map
With use of 'Object Editor' is possible to change appeareance of many objects in the game, turn them into decoration or cut a path throught the forest. These are all very handy options. This editor is fully SoD compatible, it's working with older versions too.
* static objects should be replaced by static objects (practically all variations possible, fe 'gate to the underwold' to 'hole' or inactive 'teleport' to 'sign')
* seems that appearance of the town can be changed to many things but not into 'non fort' version
* here may be problem with heroes, I didn't tested it but it's probable
* you may customize passability for every object
* any object can be turn into decoration by setting a flag 'part of background'
* objects placeable terrains can be changed (fe teleport on water, or favourable winds as decoration over your castle)

==========================================

D. Music:
No known problems. It's recommended to recode the music by lame codec, with same parameters like are having files in the game (mp3, cd quality, joint stereo, vbr, any size). All music in the game will be played mono, here's no way how to switch to stereo mode.

==========================================
E. Own Objects (tools)
You will be needing following tools, for extraction, 'Resedit' or 'Bitlib' or other lod editor. 'Defpreview' or 'Defview' for working with def sprites, game animations. Defview can convert def files to bitmaps and back, it's having special wizard for creating units. After you will convert def files into normal images strip a color table from them, first ten colors are obligatory (shadows, transparency). Result will be indexed image, till 256 color recomended.

The created def file must be paired with msk - mask file. That's easy, it's sufficient to get one from lod file from the object of the same dimension, rename it and place back. No other reason. Mask file is only defining the borders of the object.

Generally modifying of game animated objects is not grateful, game doesn't easing that any little. Also sometimes after modification can arise problems with lod indexes (typically after using 'Resedit', that problem is random crash in the game or missing resource which you never touched), so they must be recreated. (Should works with 'Bitlib')

Other useful modification tools are 'Object text editor' for changing text files, properties(note: not all text files modification will be having effect, some are only descriptors for tables in the game). And 'Object editor' for changing appearence of objects into the maps or edit passability. Don't forget the wog 'Map editor patch' though ;)

* More guides for units modification:
http://heroescommunity.com/viewthread.php3?TID=21527
http://www.heroesofmightandmagic.com/forgetown/indextemp.php?cat=tutorial

* All tools can be get from:
http://wog.celestialheavens.com/en/download/utilities/
(new WoG homepage)
or
http://games.groups.yahoo.com/group/bytebanditmaps6/
http://games.groups.yahoo.com/group/h3wogmaparchive/
or
http://www.wogforever.narod.ru (russian site)

* Pure WoG FAQ
http://www.celestialheavens.com/forums/viewtopic.php?t=31
http://heroescommunity.com/viewthread.php3?TID=16788

* ERM related threads
http://www.celestialheavens.com/forums/viewtopic.php?t=35
http://heroescommunity.com/viewthread.php3?TID=8288


********************************************
I will negate your reality with mine, suffer mortal! Fffiiii, pssuuu!
--Pol
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